JavaTM 2 Platform
Standard Ed. 5.0

Uses of Class

Packages that use Graphics2D
java.awt Contains all of the classes for creating user interfaces and for painting graphics and images. 
java.awt.font Provides classes and interface relating to fonts. 
java.awt.image Provides classes for creating and modifying images. 

Uses of Graphics2D in java.awt

Methods in java.awt that return Graphics2D
abstract  Graphics2D GraphicsEnvironment.createGraphics(BufferedImage img)
          Returns a Graphics2D object for rendering into the specified BufferedImage.

Uses of Graphics2D in java.awt.font

Methods in java.awt.font with parameters of type Graphics2D
 void ShapeGraphicAttribute.draw(Graphics2D graphics, float x, float y)
          Draws the graphic at the given location.
 void TextLayout.draw(Graphics2D g2, float x, float y)
          Renders this TextLayout at the specified location in the specified Graphics2D context.
 void ImageGraphicAttribute.draw(Graphics2D graphics, float x, float y)
          Renders the graphic at the specified location.
abstract  void GraphicAttribute.draw(Graphics2D graphics, float x, float y)
          Renders this GraphicAttribute at the specified location.

Uses of Graphics2D in java.awt.image

Methods in java.awt.image that return Graphics2D
 Graphics2D BufferedImage.createGraphics()
          Creates a Graphics2D, which can be used to draw into this BufferedImage.
abstract  Graphics2D VolatileImage.createGraphics()
          Creates a Graphics2D, which can be used to draw into this VolatileImage.

JavaTM 2 Platform
Standard Ed. 5.0

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

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